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The Rise, Fall and Rise Again of Cyberpunk 2077 (Part 3 - Repairing the Damage)

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  Introduction The lessons of the release saga of Cyberpunk 2077 continue to be noted by developers today, with no one wanting to damage their reputation the same way that CDPR did.  We have seen a trend of developers being overly cautious with the release of their game, and it is very much a common occurrence for games to be delayed.  Personally, I’d rather a game be delayed and be released in perfect condition, than be rushed through and released in the way Cyberpunk did.  I don’t know about you, but I would like my PS5 to continue to work personally. If you’re familiar with the situation CDPR currently find themselves in (or have paid attention to the title of this series) you’ll know that there has been a remarkable recovery in the company’s standing within the industry.  Today’s post will be looking at the work that was done to get back into the industry’s “good books”, as well as the lasting impact of the mistakes made by CDPR on other companies. Apologize...

The Rise, Fall, and Rise Again of Cyberpunk 2077 (Part 2 - Crashing and Burning)

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  Introduction Welcome back to part two of the Cyberpunk 2077 mini-series, a series that ultimately has been made because of the events that will be discussed in today’s post.  This is the section of the piece that you’re likely to know the most about.  The way in which Cyberpunk released is an event that the gaming world is unlikely to see again, and taught the rest of the companies a few lessons when it comes to releasing games. Last week, I focused on the build-up to Cyberpunk’s release, looking at the successes that came with the pre-release cycle for the project.  It was this success that led to Cyberpunk becoming one of the most pre-ordered games of all time, which only added to the uproar that came CDPR’s way at release.  Last week’s post ended at the start of 2020, and it’s from here where we’ll pick things right back up. Delays, Delays, Delays January 2020 would see CDPR announce that the highly-anticipated Cyberpunk 2077 would be delayed until 17th Sep...

The Rise, Fall, and Rise Again of Cyberpunk 2077 (Part 1 - Promising Beginnings)

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Overview Cyberpunk 2077.  One of the most notorious games of all time whose problems managed to highlight virtually every problem that exists in the gaming industry.  And whenever my mind goes to the game, it’s difficult to not think about the problems the game released with in December 2020.  How could a game with so much publicity and attention fall so badly?  Well, my interest in all these has ultimately led us up to this post today.   Welcome to the start of my four-part series focusing on Cyberpunk 2077.  This is the first mini-series on the project, but one I fully hope to do justice.  The format of the series will go like this: Promising Beginnings (You’re reading this right now) Crashing and Burning (Releases 18/11/22) Repairing the Damage (Releases 25/11/22) Cyberpunk 2077 - An Imperfect Marvel (Releases 02/12/22) Parts 1, 2 and 3 will be focussing on a lot of the context surrounding the game, from development, to release, to a lot of oth...

Do the Gotham Knights Review Scores Highlight a Disparity between Games Journalists and the “Everyday” Gamer?

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Game reviews.  Some of the most divisive pieces of journalism in the gaming industry, reviews have been a common area of debate for many years, and this has been further exacerbated in the recent past, following the release of WB Montreal’s new title: Gotham Knights.  In today’s post, I want to take a quick look at the relevancy of game reviews in influencing the decision making of consumers when it comes to purchasing games. Let’s start with Gotham Knights, a game that suffered some delays due to difficulties associated with the Covid-19 pandemic (I feel like I’m mentioning this every week now).  Hype for this game was relatively high. After all, it had been seven years since a AAA Batman game had been released, and an opportunity to play in Gotham is one that very few would turn down.  With hype comes pressure (as discussed in my first post), and so expectations were high when reviews came out. To put a long story short, Gotham Knights did not review well.  Lo...