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The Rise, Fall, and Rise Again of Cyberpunk 2077 (Part 2 - Crashing and Burning)

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  Introduction Welcome back to part two of the Cyberpunk 2077 mini-series, a series that ultimately has been made because of the events that will be discussed in today’s post.  This is the section of the piece that you’re likely to know the most about.  The way in which Cyberpunk released is an event that the gaming world is unlikely to see again, and taught the rest of the companies a few lessons when it comes to releasing games. Last week, I focused on the build-up to Cyberpunk’s release, looking at the successes that came with the pre-release cycle for the project.  It was this success that led to Cyberpunk becoming one of the most pre-ordered games of all time, which only added to the uproar that came CDPR’s way at release.  Last week’s post ended at the start of 2020, and it’s from here where we’ll pick things right back up. Delays, Delays, Delays January 2020 would see CDPR announce that the highly-anticipated Cyberpunk 2077 would be delayed until 17th Sep...

The Rise, Fall, and Rise Again of Cyberpunk 2077 (Part 1 - Promising Beginnings)

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Overview Cyberpunk 2077.  One of the most notorious games of all time whose problems managed to highlight virtually every problem that exists in the gaming industry.  And whenever my mind goes to the game, it’s difficult to not think about the problems the game released with in December 2020.  How could a game with so much publicity and attention fall so badly?  Well, my interest in all these has ultimately led us up to this post today.   Welcome to the start of my four-part series focusing on Cyberpunk 2077.  This is the first mini-series on the project, but one I fully hope to do justice.  The format of the series will go like this: Promising Beginnings (You’re reading this right now) Crashing and Burning (Releases 18/11/22) Repairing the Damage (Releases 25/11/22) Cyberpunk 2077 - An Imperfect Marvel (Releases 02/12/22) Parts 1, 2 and 3 will be focussing on a lot of the context surrounding the game, from development, to release, to a lot of oth...